![]() How do I make these events feel both strange, horrific and bizarre, both for the investigator himself, but also at times, for his investigator friends? ![]() ![]() One of the investigators will have the Gelziabar Stone, a weird magic amulet giving him the subtle gift of scrying, which means that once in a while at certain points I can send him notes with horrible visions or ghostly whispers, giving him special information. Perhaps I should use the stats for basic dogs, found in the Keeper Rulebook, so as not to make them too hard to actually fight off. How should I design encounters with howlers? I'm thinking of hinting of them for quite some time whilst not showing them. How good are really starting characters? Should I give more than one of them a weapon to start with? This gives me a lot of power to restrict their movements in a natural fashion, only allowing them access to new areas as the story moves on.ġ. Their movements within the Covenant Manor will be challenged by lost keys, the ghost of Aaron Covenant (which I have turned less malevolent yet still quite mad), Otto Keisinger's (also a character that I have made less sinister, yet power hungry) experiments in the east wing. The investigators will after their arrival be forced to stay on the island by a strange storm that has torn down the phone line connection to the mainland. Oneiros (set within The Dreamlands of the CoC lore) will only be hinted about through a dream event. timetravel to the monastery past event) to discover the basics of the main storyline of the Covenant Family curse and hunt down Lizbeth. I'm dividing it up into chapters, with Chapter 1 being focused on exploring the Covenant Manor, the Family Mausoleum and the Monastery (w. If you don't know the game itself, there is an excellent wiki that you can find online that provides all of the neccessary lore and a lot of pictures.īasically, I'm turning a horror FPS into a three investigator based mystery scenario, based on the original storyline and lore with a lot of tweaks, to promote social interaction instead of shooty-shooty, stabby-stabby action. I'm a decent storyteller and a big fan of the Lovecraftian universe. ![]() I'm an experienced roleplayer of +10 years, but I've had little to no experience with CoC or the general horror setting, having worked mostly with low fantasy settings before. Open Cthulhu Podcasts and Youtube ChannelsĬritical Role: Shadow of the Crystal Palace Related SubredditsĪlright guys, so I've started to work on converting the PC horror game Clive Barker's Undying to a CoC roleplaying scenario. New Keepers & New Players, Start Here Related Websites
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